Skyscrapers sprout up in dense urban areas. Your city must be retrofitted for electricity, telephone, airplanes, and other new technologies throughout. Streetcars, public transit, hospitals, schools, and other city infrastructure is becoming more affordable and commonplace. People are leaving the farms and flocking to the city centers. The industrial revolution is in full swing. Your city is switching gears from harvest of natural materials to production of finished products. The earliest railroads are being laid and bringing with them opportunities to sprawl out. Population: 20,000.ġ850: Maybe if you're doing a wild west town you're starting to boom now. You're no longer an outpost in the untamed wild, but a shining city surrounded by farmland. You're less dependent on the homeland and export less. Your trading post has become an established town with a cultural identity. Population: 5,000.ġ800 is a time of civilization. Zone industrial to gather available resources (wood, farming, furs) and send them back to your home country. Build houses around it, and supplies for whatever new frontier is being expanded into. Start by creating a small trading post somewhere on the coast or river, reachable by boats. The base game could start during the colonial period. Have suggestions for the sidebar / topbar? Mail the mods!
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